Stellar Sovereigns
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Stellar Sovereigns is a4 X space strategy game with turn based empire management and real time strategic combat set in a procedurally generated customizable3 D star cluster
You will explore solar systems mine their mineral rich asteroid fields establish colonies on discovered worlds build your defences and connect them to civilization via trade routes
The colonies of the empire will grow under your guidance from mere settlements into bustling mega cities as you finance their development and ensure security to gain their approval
You will fight your enemies in epic real time tactical battles with a diverse fleet of capital and escort class vessels each fitted to your design with unique technologies and weapons
You will need your space forces orbital and ground defences to protect your domain from rival empires and menaces forces like pirate sectoid and machine ai fleets that roam the stars
You can build shipyards and stations in your systems to mine and gain research bonuses as well as static defences like orbital weapon platforms to protect them
Empire management in Stellar Sovereigns is all about its population of which size and approval directly affects its wealth military industry and its political power
Population growth dependent on the empire s ability to cater for their needs while effected by environmental social and political factors
The player can finance the development of colonies to accommodate the needs of its population or can delegate its development to one of four governor types with a set budget
To effect growth the player can set taxes and tariffs or use its political resources to apply stimulus propaganda and subsidies as well as invest into technologies and empire traits
Empire Traits is a levelling system in which the player gets to decide which aspects of the empire to strengthen
The empire gains points in various quantities when accomplishing certain tasks and gets to spend those points on levelling up traits
Each trait has a political association the spent points totalled then plotted onto a political spectrum graph placing the empire into the range of various governance types to choose from
The residents of colonies will slowly convert into pioneers a subset of the population that is willing and happy to start a new on another world
These pioneers can be transported in Ark vessels along the necessary materials to discovered worlds to establish new colonies
The player can establish trade routes for domestic and foreign commerce of produced goods as well as for the transfer of resources between colonies
Trade goods are the secondary output of colonial industries and their volume dependent on available planetary resources
Goods produced in one system can be shipped and sold in another system via trade routes on board of freighters constructed and assigned by the player
Trade routes are also an essential part of the empire s logistics connecting systems in a chain allowing the transfer of resources between any two system within the chain
Resources transferred can be necessities like food for starving colonies or luxuries to improve approval rating.PiracyThe freighters of a trade route can be intercepted destroyed and looted by pirates or rival empires
Fleets can be sent to the midway point of a route or to connected systems and passing by freighters will be intercepted unless countered by defending forces
Stellar Sovereigns has a global Exchange market for purchasing and selling resources
The market price of resources fluctuates based of the empires demand for those resources
Space Combat in Stellar Sovereigns is played in real time with control over every aspect of its vessels from subsystems weapons repairs abilities and targeting
The level of control however is up to the player all these aspects can be delegated to automation options on a vessel by vessel case offering a flexible system for the player.Key Features:Simulated Projectiles that are avoidable beams that misalign missiles that miss target
Location based impact damage that can hit individual ship section amp turrets
Jamming and Interception Countermeasures
Subsystem power management of Shield Sensor Engine and ECM
Repair crew management of damaged ship sections to repair breaches and restore turrets
Line of Sight sensor system based of Power Signature threshold
Turreted or Directional Guided or Unguided Weaponry and Abilities
Turret and Section targeting to disable Turrets and to target weakened Hulls
Degrade Damages with persistent debuffs until repaired at a shipyard.Duration amp Reinforcement:Battles in Stellar Sovereigns have a limited duration dependent on the percentage of movement execution phase the battle was triggered at
During the movement phase of turn execution fleets can converge on any location triggering a battle upon enemy contact and subsequent fleets that arrive will join the battle in the order and at a relative time from when the battle started
Battles can take up to multiple turns persisting from turn to turn allowing for strategic decision making in between turns.Salvaging:The result of battles is often the destruction of vessels which leaves wreckages behind that can be salvaged recovering resources and even technology
Vessels in Stellar Sovereigns are not strictly designed but rather come with their default loadout and can be retrofitted and outfitted with new weapons modules and alike
Retrofitting allows the player to tune each vessel to their liking and ensures longevity of the vessels since they can always be refitted with the latest technologies.Test Arena:The player can test vessels in a simulated environment against weapon platforms and menace ships trying out different tactics to see how the vessels perform
Stellar Sovereign s tech forest has22 tech trees one for each of its various game features and weapon types
Researching has a cost that can be offset by the accumulation of research bonuses its pace can be rushed risking setbacks but Eureka moments can instantly complete it
The player can simultaneously research multiple technologies limited only by its budget
Diplomatic opportunities in Stellar Sovereigns are available based of the relation indicated on the relationship Scala between two empires
One end of the Scala leads to hostilities culminating in declaration of war while the other end offers the ultimate diplomatic solution a joint victory pact
Relation changes over time based of political compatibility meaning governances on the same political axis are more compatible their commonality brings them closer
Diplomatic events offer opportunities to purposefully effect relations based of the chosen response agree or decline praise or condemn takes the relation in different directions
Other factors like border friction interceptions or piracy will degreed relations while gifts and offers of treaties will strengthen it if the other empire doesn t condemns your advances
Fighting unfriendly forces in neutral territory is allowed if not prohibited by pact or truce however assault on any rival system can only be conducted after formally declaring war
单人、家庭共享
系统:Windows (64bits only) 10
处理器:Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
内存:8GB
显卡:Nvidia GPU GeForce GTX 1080 / AMD GPU Radeon RX 5700
存储:10GB
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【搬运】安装包|Stellar Sovereigns|回合制帝国管理+实时战略战斗(官方英文版本)
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b.启动 setup.exe安装游戏,等待安装完成。
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d.如仍有问题,请看:
✅《Stellar Sovereigns》是一款由Indie开发的4X太空策略游戏,结合了回合制帝国管理与即时战略战斗玩法。🔥玩家将探索3D星团中的太阳系,建立殖民地、发展经济并组建舰队,体验深度策略内容。游戏支持自定义舰船改造,拥有丰富的科技树和动态外交系统,适合喜欢复杂策略的玩家。
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